Friday 15 September 2017

Mentally Terraforming: Bloods thicker than mead

Hello again all, its been a little while since i touched on the home brew setting i am (very slowly) building, but have no fear, its not been forgotten, its time to crack on with the next nation!. The previous posts in this group of...well..posts can be found here, but as ever it will show the most recent first so you are advised to read them from the bottom up!.
As with the rest of these posts i have written it for a few reasons. First it is to document the setting i am building and collecting towards. It will also be the setting for a lot of the games i play so it will give some context to what im posting here on Wronghammer!. Also it is hopefully a way to show that anyone can create their own setting and to encourage anyone that wants to do so to have a crack at it!. As always if you want to use any of the material in this post or adapt any part of it for your own games feel free!.

LAMAVIC: 'TIS GRIM OOP NORTH!!


A Lamavic force prepares to meet the foe!

The nation of Lamavic is situated on the northern border of Verland, to the west are the lawless Frostfangs, to the north is the vast and endless Iceblade ocean and to the west are the disputed border with Tradjev and the Walled city state of Immere. 

The dodgy map is back!!

The land is cold, its winters can last between 6 and 9 months depending on how far north you are, the snows are on the peeks all year round and even summer temperatures stay in single figures!. The land is hard and rugged but it is not unfruitful, the people of Lamavic have long ago worked out many ways to hunt, farm, fish and generally live off the foreboding terrain.
 The people of Lamavic were almost made for the cold hard land they populate. They are hard, unforgiving, rugged men, trusting strength and practical thinking. They are not a nation concerned with the artistic or ornamental, anything without a practical use is seen as a waste of time and materials. Having said that many great artisans are from Lamavic and although they do not bother to decorate their work they long ago perfected the art of making things to last, often objects are kept in a family for generations before needing to be replaced. The people of Lamavic trade in these goods with other nations and all around the world it is said that goods from lamavic 'look like shite but last forever'!.
 Lamavic society is based around a number of Clans. Each Clan is made up of a number of families and all can trace their roots back to the first settlers in the lands. The Clans range from the huge ruling Clans that can make up up to ten percent of the total population to smaller Clans of just a few hundred. What all Clans have in common is the pride the members take in their Name and history. Each Clansman is bought up to be knitted into the fabric of the Clan, they eat, sleep and breath this identity and are a clansman first, citizen of Lamavic second. The clans tend to have areas of control where their will be a principle clan (the most numerous) that rule the area along with their blood clans that live along side them. Blood clans are so named due to the 'blood bond' between the two clans, either as a result of marraige, honer or debt and once so bonded the Clans will live and die to protect the other. Each area will have a Clan leader presiding over it from the main clan as well as his bondsmen that work to ensure his will is done and in large areas to oversee the boarders. Bondsmen are chosen by the Clan Leader for their honer, courage and skill at arms and form a kind of knightly force to protect the honer of the Clan. The name Bondsmen comes from the ritual all must undertake before the clan where they 'bond' themselves to the clan leader by way of a pledge to serve and follow him. Where more than one Clan are in the area it is customary for the Clan leader to name members of the blood clans to be bondsmen as well as those from their own. When a Clan leader dies the new leader is chosen from among his serving bondsmen of his own clan.
Pikemen stand ready

 Each Clan bears the word mal (meaning herth) as the first part of its name. This is common to all clans. The largest clans include clan Malrain(, clan malherric, clan malferr and clan Malderrain, each of these clans control many areas and are the leading clan in a large proportion of those areas. Most of the minor clans claim to be linked to at least one of those clans. Lamavic survives very well with this rough leadership model and has not had a king since the age of strife. If any internal conflicts occur the threat of the major clans is normally enough to quickly bring it to an end. 
Clan Life revolves around three things:
 Work (including building settlements, farming, hunting and working a trade). All members of the clan are duty bound to 'pitch in' to the work around the settlement as well as working in the family trade.
Drinking: Mead is a major part of life. Each settlement regardless of its size will be built with a mead hall in its center. This is a meeting place, the seat of the clan leader, a feast hall (a feast is held each evening so all members of the settlement always eat together) and the settlements seat of learning where the clan elders pass down the clans history to the young. The mead hall is the only place clan members are allowed to drink and is often full of shouts and song long into the night. The men of Lamavic take drinking very seriously and pride themselves in their ability to pack it away! (when abroad the men of the clans can bring publicans out in cold sweats just by walking through the door!).

Honer: In Lamavic honer is the principle currency by which a man is judged. There are three areas honer is judged and a slight on either may never go unpunished!. The areas are Personal honer (the honer of the individual and how trusted he is among his fellow Clansmen), Family honer (the honer of the clansmens close family and the bloodline he is connected to, important because a debt of honer or slight may be attributed to a whole bloodline!) and Clan honer (how the Clan and its actions are judged by other Clans). Any man that feels he has been slighted may challenge an action or word of any other that he believes has slighted his honer in any way. These are settled by the clan leader or by a feat of arms via a duel. Often the mead hall is filled with the claims of honer dashed and the threats of the Families involved!.
Clan history is a key part of clan honer. A clans history is preserved in the same way by all clans, through the singing of Sagas and Laments. These are very old songs shared by the generations telling of deeds and wrongs done to/by the clan. They are known by heart by every clan member. The singing is mostly done in the cold nights in the mead halls after the feasting is done and is a highlight of the evening. The singing is led by the Clan elders whos job it is to keep the songs and to pass them on to the next generation. Sagas are songs of the clans achievements, often in battle and of the great heros of the clans history. They are sung with great vigor, pride and celebration, often being repeated until the singing collapses in drunken cheers!. Laments are the stories of dis-honer and defeat, somber songs sung in hushed tones reminding the clan of wrongs yet to right and debts yet to be paid. These are normally sung just by the elders to the silence of the room, interrupting a lament in a room full of drunken clansmen is most unwise indeed!. Sagas and laments often form the battle cries of Lamavic forces before battle, many foes have reported the clansmen singing at the top of their lungs as they charge!. 
Most of the Sagas and Laments are held by one clan, however their are two that join the whole nation: The songs of strife.
The songs are made up of one Saga and one Lament detailing Lamavics part in the period known as the time of strife hundreds of years ago, a time when dark forces threatened to engulf the world. The lament of strife is over an hour long when sung and tells of the nations king being corrupted by darkness and his directing of the Clans into the nations darkest days of dis-honer fighting for the forces of the shadow against the followers of the powers of creation. It covers all of the deeds of the armies of Lamavic as they rampaged south, bathed in the blood of their foes to bring about the damnation of the world. The saga of strife covers the un-named hero (who each clan claims was a member of their own) who was visited by the powers of creation and turned to the path of redemption. He led the forces of his clan against the king and his loyal clans and slew him in personal combat. As the old king died the hold of the powers of darkness on the clans was broken and they saw the dis-honer they had brought upon themselves. The kings clan was exiled and the men of the north charged against the forces of darkness in the final battle of Mornmire, tipping the scales and winning the day. 
The singing of these songs penetrate deep into the core of all clansmen. They live each day knowing the dis-honer of the nation in ages past as well as the redemptive power of the powers of creation by which they turned from that dis-honer. As a nation that dis-honer still bites deep.

Huntsmen protect a cannon

The need to right these wrongs stir the soul of all Clansmen but some go much further. Throughout the Clans are the bezerker cults lead by the individuals known as the Bezerker Priests. These men seek the righting of these wrongs by following the priests into battle against the forces of the shadow wherever they are perceived to be. They are willing to loose their lives so that their blood may help bring honer to the nation. Bezerkers put aside their clan when they decide to follow the path of the bezerker and lay aside all belongings and former honer.They drink no meed and sleep under no roof. They travel the length of the land seeking ways to weaken the shadows hold on the world. They are seen as an odd bunch by the clans (they dont DRINK!!!) but the debt of the age of strife needs to be repaid so they are accepted on the most part. Stories of the wild northmen are well known around the world and they are feared by all but the bravest (or stupidest) enemy. Often the bezerkers are the difference between defeat and victory in a hard fought battle. 

LAMAVIC FORCES

The bulk of lamavic armies are made up of clansmen. All clansmen are expected to take up arms in defense of the clans honer and often a clansmen that exceeds himself in battle honers himself, his blood line and his clan!. They are well trained fighters, armed with weapons and armor that are often family heirlooms, handed down through the generations with stories of victories carved into their blades. The main battlefield rolls are:
Shieldwall
Most clansmen are trained to fight in this way, the sheildwall is seen as outdated by most modern nations but in the hands of the Clans it is deadly. The wall is by no means a defensive formation (although it can be) but is used to break through the enemy line.

Pikemen
The clan forces have only just begun to adopt the pike after brushes with enemy pike formations. The lamavic clans can take a while to change but have begun to use these weapons in small numbers.

Crossbow men support the sheildwall from the ridge.
Lamavic has yet to trust the black powder weapons of the south seeing them as 'loud, smelly and as reliable as a Verlander in a drinking contest!'. They refuse to change from their favored crossbows they have used for years.

Horsemen prepare to sally out to sweep away the enemy.

Clan horse is a mainstay of the clan forces. They are used to harass the enemy and chase off missile troops that would threaten the sheildwall among other tasks. They are used as light horse most of the time but that wont stop them charging any enemy that get too close!.

As well as the clansmen the Bondsmen are duty bound to fight for their Clan leader and are the cream of the lamavic forces. Each takes to the field in full plate, suits of which are made from pieces handed down through the generations from Bondsman to bondsman and as such are relics of the clan, an awe inspiring reminder of glories won and Sagas to be sung!. These suits, like all things produced in lamavic are not adorned with plumes and crests, just hard wearing and functional. Bondsmen take to the field on horseback where they can but are happy to fight on foot with the rest of the clan.


On horse back or foot Bondsmen are the big hitters of a Lamavic force.

Where lighter troops are required teams of huntsmen are called upon. These rugged men can survive in the toughest conditions, tracking prey for long distances in harsh terrain. They use teams of hounds to track and bring down smaller animals. In battle they range ahead as scouts or work with the main line as light troops.

Huntsmen and their hounds move quietly through the copse.

The most feared troops in the lamavic forces are the Bezerkers lead by their Priests. They will often appear on the eve of battle to aid their comrades in expunging the dis-honer of the past. These grim fighters take to the field singing the Lament of Strife at the top of their lungs banging their shields and hollering and screaming in anguish and rage, all sense of their own well being long forgotten!.

A bezerker priest leads his followers into battle!. 

Despite their loathing of the handguns and muskets of the southern nations the clans are impressed by the destructive power of the many cannon used in modern warfare. They will loot cannon from beaten foes, often these are older models maintained by the clans.

A looted cannon ready to fire!.

The northern heartlands used to be home to huge tribes of mammoths. These creatures were at first hunted by the early settlers but soon they realized the benefits of capturing and raising their own as beasts of burden and war. Clans seem to enjoy showing off the size of their mammoths and boasting of their breeding methods. In war trained mammoths are used to trample the enemy dumb enough to stand in their way!.

Pee wee doing his day job!.

Native to the Frotfangs the eggs of the Greater snow eagle are much sort after by rich nobles including Clan leaders, They are trained to take a rider and used to transport messengers across the long distances between some settlements. In battle they are given to trusted bondsmen to give support to the ground troops.

Air support, lamavic style!.

Well thats about it, you got through the wall of text so well done you!. You owe yourself a nice cold  pint of whatever you fancy ( i would say my round but im not there so...well you know....its the thought that counts n' all that!).....Anyway, till next time....... 













7 comments:

  1. A silly question: who makes (or possibly made) your plastic miniatures? You really do have quite the lovely selection. And, even unpainted, you milk the very most out of them. :) Your games look like fun. And fun is something important that we sometimes forget.

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  2. Thanks for your encouragement!. I agree with you about fun, it is so often gets pushed out of people who get told the 'right' way to play with their toys!:). The minis are all 1:72 (20mm) plastics from a host of manufacturers. Its the sort of things you used to see in toy shops all the time back in the day. If you want to see whats out there google plastic solder review or toy solder H.Q for a good place to start.

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  3. Your Terraforming is moving on at a great pace Mr Sprinks - lots of interesting stuff here. I like the winter scenery.

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    1. Thanks jack, lots more to come yet but its proving to be lots of fun. As far as the scenery its amazing what you can do with a bit of felt!.

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    2. Where do the hunting dawgs come from??

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    3. They are from the revell Conquistadors set. I got a job lot of them from ebay a while ago but im told the set has been out of production for a while. I think Mars have released a set of copies from this set but quality wise Mars tend to be a little iffy imho, but might be worth a look. Hope that helps.

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    4. ...while im thinking about it i got a bag of dogs from twilight creations zombies! range for all the other dogs i use, they are designed to be zombie dogs but work from a distance. It depends on how fussy you are about....you know...them not being dead and how many you need (i think they come in bags of 100!).

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